GREEN MOUNTAIN GHOST HUNT

Location: South Burlington | Players: 2-12

Some old-time Vermonters collect antiques, but not Great Grandma Netty. She preferred collecting ghosts. Unfortunately, when she passed on, her paranormal friends got left behind… and the spirits are starting to get a bit restless. The inn’s grand re-opening is tomorrow, and the ghosts have got to go. How many spirits can you set free before sunrise?

(Note: Slightly Spooky! Contains macabre themes, dark humor and creepy decor in the vein of WDW’s Haunted Mansion. Adventurers under 13-years-old must be accompanied by an adult parent or guardian. Children must be six or older to play.)

THE TOMB

Location: South Burlington | Players: 2-12

From the moment they first opened the ancient tomb, strange things started to happen. On the first day, the water turned to blood. On the second, the locusts arrived. Then on the third day came the darkness. There is a fine line between archaeologists and grave robbers. And it’s starting to look like somebody crossed it. Can you find the missing treasures, return them to their rightful resting place, and reverse the pharaoh’s curse… before it’s too late?

(Note: Adventurers under 13-years-old must be accompanied by an adult parent or guardian. Children must be six or older to play.)

PIRATE PLUNDER

Location: Plattsburgh, NY | Players: 2-10
Three centuries ago the most bloodthirsty pirate to sail the Seven Seas hid one of the largest treasures the world has never known. Many have searched for it. All have failed. All, that is, until now. After a five-year quest, you and a ragtag of team of treasure hunters locate the legendary buccaneer’s underground lair. You begin your descent into the maze of seaside caverns. But by the time your eyes adjust to the darkness, it’s too late. An ancient boobytrapped door slams shut behind you! The tide is rising and your air is running out. Can you crack the code, unlock the treasure, and escape? Or will Pegleg’s Curse claim you as its next victim? Work together, use your wits, and live to tell the tale!
(Note: Adventurers under 13-years-old must be accompanied by an adult parent or guardian. Children must be six or older to play.)

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